Voltic Kong
LIGHT 4

Voltic Kong

  • ATK:
  • 1800

  • DEF:
  • 1000

  • View:
  • 3040




When this card inflicts Battle Damage to your opponent: Send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 7, 2026
36± 10/ 100
Power Score
Intrinsic 36

Voltic Kong — Power Evaluation

Final Score: 36 ± 10 · Confidence: Low

  • Intrinsic: 36 · Deck: — · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Voltic Kong is a generic Level 4 LIGHT Beast whose only effect is a battle-damage trigger that mills the opponent's deck for each face-up LIGHT monster you control. Milling does not convert into card advantage or board presence, so the effect earns little. Its 1800 ATK earns no points. Its main value is as a clean, unrestricted Level 4 LIGHT body for material, and no deck or combo evidence was supplied to show it is played.

Axis scores

Axis Score Evidence
Accessibility 35 Summonable only through generic Level 4 routes; no archetype, searcher, or starter appearance is evidenced (inferred).
Combo & Conversion 15 Its effect needs battle damage first and only mills, so it builds nothing on its own; no combo examples supplied (inferred from text).
Resource Economy 10 Milling the opponent's deck is not card advantage or refuel for the controller (verified from text).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the text (verified from text).
Material Utility 50 Level 4 LIGHT Beast with no Tuner status, so a generic material body that still provides Level, attribute, and race when its effect is negated (inferred from text).
Resilience & Flexibility 35 Vanilla-like body with a conditional battle-damage trigger; no redundancy or multi-zone effect (inferred from text).
Deck-Building Efficiency 70 No garnet, lock, or restriction in the text; three copies are unrestricted (verified from text).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 36, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks or combos supplied; provisional)

Strengths

  • Level 4 LIGHT Beast with no restrictions, so it fits generic Level 4 material needs
  • Its effect on battle damage is simple to read and to play

Weaknesses

  • The mill effect needs battle damage first and adds no advantage or board
  • No archetype, searcher, or deck presence in the evidence
  • Nothing to stop a generic opponent interaction once it is on the field

Counters / choke points

  • No counter evidence supplied; any generic removal or negation would apply to it as a normal monster

Best use

Generic Level 4 LIGHT material body.

Evidence & gaps

  • Verified: Effect Monster, Level 4, LIGHT Beast, ATK 1800 / DEF 1000 (card text); Effect: on battle damage to the opponent, send 1 card from the top of the opponent's Deck to the Graveyard per face-up LIGHT monster you control (card text); No archetype; formats TCG, OCG, MasterDuel, DuelLinks (card data)
  • Inferred: Material use as a generic Level 4 LIGHT body; Mill count scales with LIGHT monsters on your field, so it is small in most boards
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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