LIGHT
4Voltic Kong
ATK:
1800
DEF:
1000
View:
3040
When this card inflicts Battle Damage to your opponent: Send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.
Voltic Kong — Power Evaluation
Final Score: 36 ± 10 · Confidence: Low
- Intrinsic: 36 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Voltic Kong is a generic Level 4 LIGHT Beast whose only effect is a battle-damage trigger that mills the opponent's deck for each face-up LIGHT monster you control. Milling does not convert into card advantage or board presence, so the effect earns little. Its 1800 ATK earns no points. Its main value is as a clean, unrestricted Level 4 LIGHT body for material, and no deck or combo evidence was supplied to show it is played.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Summonable only through generic Level 4 routes; no archetype, searcher, or starter appearance is evidenced (inferred). |
| Combo & Conversion | 15 | Its effect needs battle damage first and only mills, so it builds nothing on its own; no combo examples supplied (inferred from text). |
| Resource Economy | 10 | Milling the opponent's deck is not card advantage or refuel for the controller (verified from text). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect in the text (verified from text). |
| Material Utility | 50 | Level 4 LIGHT Beast with no Tuner status, so a generic material body that still provides Level, attribute, and race when its effect is negated (inferred from text). |
| Resilience & Flexibility | 35 | Vanilla-like body with a conditional battle-damage trigger; no redundancy or multi-zone effect (inferred from text). |
| Deck-Building Efficiency | 70 | No garnet, lock, or restriction in the text; three copies are unrestricted (verified from text). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 36, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks or combos supplied; provisional)
Strengths
- Level 4 LIGHT Beast with no restrictions, so it fits generic Level 4 material needs
- Its effect on battle damage is simple to read and to play
Weaknesses
- The mill effect needs battle damage first and adds no advantage or board
- No archetype, searcher, or deck presence in the evidence
- Nothing to stop a generic opponent interaction once it is on the field
Counters / choke points
- No counter evidence supplied; any generic removal or negation would apply to it as a normal monster
Best use
Generic Level 4 LIGHT material body.
Evidence & gaps
- Verified: Effect Monster, Level 4, LIGHT Beast, ATK 1800 / DEF 1000 (card text); Effect: on battle damage to the opponent, send 1 card from the top of the opponent's Deck to the Graveyard per face-up LIGHT monster you control (card text); No archetype; formats TCG, OCG, MasterDuel, DuelLinks (card data)
- Inferred: Material use as a generic Level 4 LIGHT body; Mill count scales with LIGHT monsters on your field, so it is small in most boards
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






